Video Games have become a major part of our lived experience. Gone are the days of them being mild curiosity tucked away in a bar or university lab. Now they’re in our homes and our hands. Multiple generations have been deeply moved by the presence of video games in their lives.

Because of this, what a video game is means different things to different people. To some, it was the arcades of the 1980’s, to others it was the fast-paced “boomer shooters” of the 90’s and early 2000’s. Still others might think of early mobile games like Flappybird or Angry Birds.

This also means that people can have different experiences from a financial or consumer perspective. A gamer who hops on Steam or similar service and sees a game they wanted at 50% off is very different from a gamer who plays a game that is initially free, but shows them ads or utilizes in-app purchases. 

How a game is implemented on a fiscal level can be just as important as an experience as the gameplay itself. Buying a newly released game at 59.99 USD only for it to crash or glitch constantly is a pretty bad experience. Another really bad time is a beloved franchise starting to churn out games that are just poor-quality blatant cash grabs. And things like this are, unfortunately, become quite common place in video game development

At the Center for Better Gaming, we want to hold the video games industry accountable for the goods they produce. When we do this through consumer safety reviews, consumer alerts, or provide input to developers or industry leaders, we do this with the games and gamers in mind. All gamers deserve these protections, no matter the skill level.

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